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The ghost design was super cute, and I loved the world building you included in the narrative -- talking about "spirit con" was a fantastic addition. It was a bit too difficult for me, I'm afraid, so I wasn't able to play long 😅.

In addition to maybe playing around with the difficulty, you might want to revisit the size and shapes of collision boxes to be a bit more natural (like, if you have a character standing right by a wall north of them, you'd expect the character's sprite to be able to  partially overlap the wall tile (with the feet staying on the ground).

Great job making a game! :D