I REALLY adore the little details put into the game (the menu buttons that get down when the player's cursor is hovering over them, the bookshelves on the levels, how smooth everything feels, so on and so forth), the game feels good
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That really means a lot to me. I spent quite awhile arranging details so it wouldn't just be a bunch of boring platforms with nothing surrounding them. And Zero Kirai did really well with the tileset and animations that went into those levels (as well as the menus), they feel very organic for 16x16 squares. Since you mentioned the bookshelves specifically, in hindsight I wish I added some kind of interaction with them, like lore you could read, but I did not think of that until just now.