Thanks! Panda3D's collision is finicky and I didn't have the time or energy to work with it on a project that was already done and getting pretty code-bloated, so that's on me and the engine. There's an out-of-bounds catcher on the room to keep you from going into the closet prematurely, so I'm assuming you're talking about leaving the closet, which is pretty easy but I left it in because it's not game-breaking.