Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

You should place some triggers under the platform that detect your loss without having to wait for the ball to fall to the very bottom of the map.

I like the workshop planks & nails setting. You might as well add a few (interactive or not) props in the level such as giant hammers/screwdrivers/sawblades.

The HUB world is a pain to navigate, those little stairs leading to the level orbs should be replaced with ramps. The player should also be able to easily identify a level's difficulty from the HUB.