Thoughts:
- Player movement/control is close to feeling like it does in Castlevania.
- Good improvement on the mountains, and with getting rid of those blur filters.
- I like having all those sub-weapons available at once, though maybe offer an alternate control scheme that takes advantage of more keys/buttons.
- Different buttons to open/close the pause menu is odd.
- Transitions between rooms/sections are too jarring/immediate.
- Level design is where I feel the main issues are right now. It can be difficult to gauge jumps, some jumps need more space to clear them consistently, destructible blocks and crumbling platforms don't stand out as much as they should.
- I dig the music.
Overall it feels like an improvement over earlier versions, good work.