-Superb aesthetics. Even without the music it reminded me of old 2d Natsume platformers like Shatterhand or Shadow of the Ninja.
-Memorable enemies which look good and can beat you fair and square if you let your guard down.
-Level design is brilliant and teaches you along the way. It's one of these games which you struggle to beat the first time, but then you can speedrun it in a very satisfying way.
-Platforming is very fluid and it's one of these games I wouldn't mind speedrunning. Gameplay feels as fast and intense as the music.
-It's a bit harder to master on the keyboard, but once you do the controls work well.
- Sounds mix well together with the rest of the game. Even as a placeholder, the music was very well chosen.
-The boss had a lot of diverse and cool moves, readable but ruthless. Although the ending of the demo got somewhat spoiled for me because as I killed the boss, the explosion killed me, and I was stuck on a perma-death screen.
-Coming from games like Batman (NES) and Circle of the Moon (GBA) it took me a while to realize that you couldn't move left or right while wall-climbing. Once I did, I couldn't stop playing.
This game has a lot to offer, can't wait to see it finished.