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A bit resource intensive and enemies are simple... BUT the scenario looks gorgeous and seeing a flailing skeleton definitely  makes you want to throw your sword, get to the nearest inn and  stay there with the lights on but you can't  because you're a skeleton yourself.

Although they are bone creatures, having meatier attack/hit animations would be wonderful.

Give them a daggerfall scream, add some immersive sounds and a few new skeletal tricks they can play on you and you've got the spookiest game of the last years. Keep up!

Thanks!  I agree, they need meatier attacks.  I will try out some different attack animations before the next demo.  And a daggerfall scream sounds great too.  Skeleton noises are hard to source.