Some thoughts:
- Already very close to nailing that King's Field aesthetic, I'd say one or two art passes and you've got it. Very nice.
- Combat is fairly simple, but again it feels in-line with KF. Enemies could do with at least one more attack/behavior to make them more engaging, and the player swings could stand to be a bit faster.
- Exploration was enjoyable and gratifying. Opening up shortcuts, getting past the swinging blades, finding an axe, all good.
Its an early project but it feels like you know exactly what you want to make, and are well on your way to making it happen. Looking forward to seeing how this shapes up.