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@Fivemedia, I think I've fixed it with new version 1.0.2. That's a second shader issue, apparently. I use the atan function in the fragment shader to curve the scene, but if the atan result returned is incorrect, it would result in streaking like I think you're describing. So I switched to the other version of atan (the non-atan2 version). Hopefully that gets around whatever issue was causing the streaking. Thanks for letting me know about it!