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-For some reason the whole game seems to be running in slow motion. Everything can't be THIS slow, right?

-Attacking takes over a full second for the whole animation. Whew this is slow.

-It's amusing that sprinting is still slow as hell (albeit faster) and yet you have the speed lines.

-For a game running in slow mo, that mushroom is fast as hell. It also took out over half my HP.

-The durability of weapons are nonexistent, good lord.

-No idea why there's a block button when all the enemies' attacks are faster than yours, meaning your only option is actually to tank hits. I got a spear as my old weapon broke and the whole attack takes like 3 seconds.

-Balance is all over the place, against the player. I can see no possible way to actually beat the game without getting lucky. Would be nice to see more emphasis on some skill based things like blocking.

Overall, the only real positive things I have to say about the current state of the gameplay is that it's a good core to work with once you iron everything out. Anything that's not gameplay is pretty fine. This'll be a good game for sure, just has some rough patches atm. Keep up the good work!

Thanks for the criticism, but the game is unapologetically slow, and it's already pretty fast if compared to the games that inspired it (King's Field series).

Although you might've just been stuck with a low Agi character and slow, fragile weapons.

But everything seems in check with what the game is going for, so it might just not be your cup of tea. I appreciate the time you've put into testing and reviewing it though, so thanks!

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If this is an AGI thing, you'd think you'd have an explanation of stats somewhere, yeah? That's kinda neat in itself but I thought I was having performance issues lol. Other than that, if you're happy with it, I guess that's fine. Happy devving!