Glad I could finally try this! Some thoughts:
- The environment sprites are a bit lacking in detail (e.g. the logs and door switches), but the UI work is really really nice. It's cool to see pixel art UIs nowadays, because I often see games that try to mix a modern UI with pixel graphics, and sometimes that looks odd. This feels authentic to the SNES/GBA era
- The dialogue is cute and I like the auto-scrolling text while you're playing
- The text during the boss battle felt odd - like there's a timer that stops you from pressing to advance, but the timer is longer than the time it takes for the text to read out. The concept is fine but the timer is probably too long
- Gameplay-wise, I mean, it's a standard platformer. I assume some features of catgirl form have not been implemented yet, because I couldn't find a use for her compared to the cat, seeing as she walks more slowly
- I must reiterate that the dialogue was fun, and I think the overall flavor of the game is a large part of its appeal, because the core gameplay is something that we've all played before.