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This is the very first game I played and am reviewing on here so I'm not sure if I missed anything in regards to controls or instructions, but heres my review. 

As of now I felt like there was no way to really avoid damage. Each group of enemies I fought, I lost some hp, and I didnt find any way to regain health. So it was basically a matter of killing as many skeletons as possible before dying then having to run through the maze again to try and progress further. I only made it a bit past the swinging axes.

Combat is really basic, its basically just spam left click. If you hold left click I think it does a stab attack, but Im not sure the benefit of that compared to the normal attack. Blocking and the block charge also seems kind of useless because you are fighting a swarm of enemies that attack quickly and die in 1 hit, so you are better off just spam attacking instead of trying to block them. I think if you made the enemies slower, have more hitpoints, spawned fewer, and made it so there attacks were more telegraphed, it would make the combat much more interesting.

Enemies need some sound to them, even if its just rattling or something. They were super sneaky and sometimes I didnt even realize I was getting smacked in the back until I saw my health dropping. Basically everything needs more sound, though Im sure you are aware of that.

The environment, models and animations looked really good. My only real complaint is that its a maze where every room looks alike. Maybe block off some more of the empty rooms so the path is clearer.

Looks promising so far.

Thanks for playing and leaving feedback!!  Yea my combat and enemies are super basic at the moment.  I have some ideas on how to make it more interesting for the next demo.  There is a healing item but I left it disabled for the demo to gauge difficulty.  Unfortunately a few damage related bugs made it harder than intended...  New sounds are on the way!  I fully agree I need some good rattling bones in there somewhere.  It will happen.  I will also revisit the level with some new rooms and set dressing so it doesn't look so repetitive and maze-like.  The next demo will be even better!