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(+2)

Really fun game.
I think I've found a bug, if you place any shooter block pointed at a wall it will shoot through it.

Feedback:
Although I really the sandbox nature of the game, it would be nice to have a couple of more challenging puzzle levels, maybe with very limited space, or using a limited number of each block. For example, I find there is absolutely no reason to have more the one piercer and one amplifier, because once you have a fast amplified piercing bullet generator you can just split the beam and send it directly to wherever you need it, you can even repeat it back and forth across the void.
I also agree with the previous comments about the wall block being mostly useless and the level selection being a little weird.

(1 edit) (+1)

Thanks for the feedback and bug report. I am aware of that bug...but not quite sure how to fix it...yet. I'm on it though!

On the feedback, I am definitely doing some work to get those issues addressed. I'm not sure how well it will link, but here is some footage of some new changes coming soon:

https://twitter.com/snarge/status/1302602094038470657?s=20

https://twitter.com/snarge/status/1302217858869538816?s=20

And the new "Chaos Container" node will have other bad things happen, not just the gold thief. Of course, I'll also be adding a "good container", eventually.

Also, my goal is to eventually have a skill tree type system. The goal is to put more advanced nodes like Amplifier and Piercing far into a specific tree so that you can't get both without sacrificing some other cool options.