The controls were an interesting blend of old school dungeon first person dungeon crawlers mixed with old school first person shooters (free strafe, no tilt). The acceleration and deceleration on the controller felt quite good, and being so close to the surface of the water made me feel pretty fast, but restrictions on looking around gave a good challenge to dodging and maneuvering I think a fully freeform look would’ve made trivial, so nice job!
I loved the model for the boat, my compliments to the artist!
Definitely fun to zoom around and collecting coins, most of my losses were from being excessively greedy. I had a good time, thanks for sharing!