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(+1)

Some thoughts:

  • I like the concept, especially the form-switching system.
  • Unfortunately, there's not much incentive to switch forms as they all feel equally effective. Maybe focus on making each one feel distinct/have its ups and downs.
  • I concur with Essell on having two gun/ranged forms. Not sure why that's a thing.
  • The boss can easily be stunlocked with the sword form's basic attacks.