Heyo, playing this.
- WASD default for a game like this? Whew, that's gross. I could live with it if there was dynamic remapping but there's not. That's just my opinion though.
-Jumping is incredibly still with way too much of a focus on animation.
-Attempting to wall jump at the base of the wall doesn't really work.
-The character feels incredibly heavy, jump-wise. You could use some variable jump heights instead of a fixed jump height. I never feel like I'm in control of my jump.
-Landing eating all of your momentum and disallowing you to jump again feels awful.
-You have issues with tiles sometimes showing the space between them as they're not pixel perfect.
-The swordplay feels really stiff, also due to too much of a focus on animation. Could use some recovery cancelling.
Overall it's cute, and I can see it being a pretty good game if you iron out the gameplay. The default control mappings are really bad (imo), and the gameplay is extremely stiff due to focusing too much on animation, but these are all things you can fix. Keep up the progress!