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(+1)

Really dig the pixel art and the gameplay of inquiring about evidence. Sort of reminded me of Phoenix Wright / LA Noire... I haven't played Papers, Please, but I'm sure it would remind me of that too!

The writing was really strong here, as was the Game Boy-ified musical selection. Nicely done. The story ended abruptly for me- I'm not sure if I missed something, or failed. I opened the suitcase, the *spoiler* and it was over.

I had a friend who play-tested it who said it reminded her of Pheonix Wright, though I've still yet to play those games. The ending (regardless of which you get) is, for lack of time, abrupt and brief. There is no way to win, just different endings. Thank you for playing.