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Shortly after recording I beat the boss within a few tries. It helped that I saw the gif on your game page showing how you can dodge the teleport attack with the slide, but mostly it was just getting the other half of my brain back. It's very doable, but I still got hit a lot of times when I shouldn't have. 

Thanks for all that feedback, certainly didn't expect anyone to stick with the game for that long. And it helps a lot to be able to see someone playing the game. I'll definitely be giving hitboxes another look and testing tweaks on the walljump. Telegraphs are something I've been thinking about a good bit. I'm looking into the possibility of teaching the player to associate certain audio/visual cues with a specific response, like with the boss and sliding under their attack when they see the glint. Hopefully the next demo will be a somewhat smoother, but still challenging, experience.