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i think this game's strength is the puzzle solving! level 3 in particular was fun to solve, but i would suggest reducing the overall size of the levels to minimize the platforming and traversal. it got in the way of that portal puzzle solving itch :)

We mainly focused on the ending and puzzle solving after others didn't work out well, and I'm really happy that we nailed that! But you are right, the platforming sometimes gets in the way but its also a half frustrating half challenging aspect.