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(+1)

Neat idea, I could see this concept getting expanded out into sort of a Factorio-like game. I would have liked to have had some sort of win condition.

(+1)

Actually Factorio and Forager are the strongest inspirations here (didn't play them, but I've seen lots of YT gameplay).

The original plan was to have the "lore" explained in-game, and the "win condition" was to provide money for your family (a car, son's university, this kind of things) but ad nauseam, simbolising the fact that we need to work and earn money to keep the machine running ;)However, I've run out of time, and kept it simpler.

Thank you for your kind coment, and I'm glad that you liked the game :)