@mobiusdisco
I'm relatively new to Itch.io, so sorry if I can not find the feature which makes me reply directly to you. I've posted progress, and I've even used the hash tag on Tumblr, got some feedback and advice, which was implemented to the demo. However, as you can see, this is not the kind of game which you can post about every other day. That's why I'm really happy for Demo Day, since this is the only time when I can get feedback on the game play itself and about the puzzles. I'm glad to hear that you've enjoyed the game, and I'm more than glad that you've liked the design. I'm no artist, so even this took a lot of effort, but it was a good lesson. Some anon also suggested a mobile port. I wasn't thinking about it before, but I'm sure I would earn a lot of experience with that. My plan for now is to add more levels, 20 in total at minimum, and then give it a rest and move to something else (maybe to something more progress post worthy).