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i tried playing online and this happened.

I'm completely baffled at this error. I'll try to see if I can reproduce it at all.
I just updated the game so it should work fine on the launcher app, so if you were playing it using that when you got the other issue, it should be fixed.


Hi, sorry just registered so don't know how to report stuff

so basicly this is issue with Firefox , or be precise it happens if you use emscripten and compile from c++ , don't know if some engines (like unity ) also use emscripten when compiling to web , but could be the case (not proven)

on other browsers this doesn't seem a problem at all (mostly tested on chrome based)

Oooofff that looks rough.
I have tested the game on Firefox and it worked fine on my end. I wonder if it's a particular version doing this.
The engine is RPGMaker MV, so it runs on canvas using pixi as the main drawing library. this is not a webAssembly app, so that shouldn't be the problem.

thank you for your reply :)

yeah trying to figure things out my self , since it's not the first time this kind of weird stuff happens,

i have the latest firefox 80.0.1 right now

sadly there are no more information on the web about this problem

similar problem is in game created by google (pangoline love , the 2017 valentine day game) , so it's more weird since they should know their stuff (well except  they and firefox are still in browser war), there it happens on moving character but not on the background , and more weird thing is , that on older firefox (don't know the version) it worked without problems , but the bug appeared years later in newer version

some other game (forgot the name) there it happened in 3D canvas so *weird stuff*

but normal javascript canvas work normally , or even WebGL 1 works fine 

also could be something in the mix of canvas => graphic drivers => graphic card , hard to say am not a good at this stuff, 

but that's just hypothesis that i can't confirm or deny :/

(i got build in intel GPU from 2008  and windows 7 home edition 64bit ) if this info helps anyone,

only solution at this time for me was to change browsers , even just for this game  :) most people have more then one browser anyway XD

BTW > you game is awesome :) got in to it on Vivaldi browser

also one thing i noticed , is small stuff , when entering the lift on right side of the door it only opens the right side , but if open the lift on left side it opens both doors the normal way

anyway great game keep up the great work :), wish You a lot of happy players :)

Thanks for the nice words.
Also thanks for commenting the elevator issue, it will be fixed when the next build is published.

(3 edits)

!!!! FOR EVERYONE HAVING THIS ISSUE !!!! solution is written bellow

after some research , found out this issue is due to weird setting of WebGL in Firefox, other WebGL content works but if it set strangely (still investigating update1) this could happen, seems the issue could be combination of setting up webgl like scaling or something and some other things like blend mode or pixelation,with combination of build in graphics card (intel in my case *cough cough* older notebooks) older windows and graphics drivers and so on , strangely too , in other browsers it works fine

SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

solution #1 > install second browser, just for this game another browser (worth it ;) )

      - most websites are optimized for chrome and chrome based browsers anyway so ,  installing

solution #2 > disabling WebGL in Firefox , just for this game (worth it ;) )
 - tested in Firefox 80.0.1 64bit and for me it worked ,and you can change it afterwards back

   - if someone got the same issue but doesn't work for them , please  let me know to change this text,

   - the game should use 2D canvas instead of WebGL (if you disable WebGL) and if not playing on some old old old old old old notebook or some old old old old smartphone without javascript support it should be fine (gonna test that one level with animated background )

FOR EVERYONE CURIOUS  after looking in some of the code there are these keys (the canvas need to have the focus , meaning you have to click inside the game screen before using the keys)

F2 - turn on/off FPS counter and render mode (in code it's _switchFPSMeter() )

F3 - scale / stretch the game screen (in code it's _switchStretchMode())

F4 - switch full screen mode  (in code it's _switchFullScreen() )

Z - (or Y if you have set up QWERTZ keyboard)- is confirming / entering  (similar keys but NOT recommended by me to use SPACE BAR / ENTER keys) space bar is set in most browsers to scroll down so it can keep scrolling down while trying to confirm menu (may be not in full screen mode , need testing), and enter is not recommended (by me) for security reasons , there could happen a pop up window from some advertisement or what ever and accidentally open that window or worse

X - for entering and exiting menu similar key ESC 

+ there is the thing with saving progress to your browser so if you have incognito mode or not allowed to have cookies or what ever stuff it may happen your progress will get lost and you have to speed run from start ;)

thanks to CaesarCub for his great games , have fun enjoy the game and don't forget to support CaesarCub