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(+1)

Very clever and fun idea! I love the mechanic of having to frequently shift focus between building and attacking the animals. It honestly kept me on my toes, I really enjoyed it.

  • The growing trees and rebuilding aspect was done really well. I like how the trees would quickly grow and I had to switch between the different tools to do different things
  • The game was very well balanced and I never felt overpowered. The animals were always a threat and I always needed more resources. Well done balancing that.
  • I would suggest to spend more time on how attacking the animals work, I often found them spawning right next to me and hitting me before I even realize.
  • And maybe more visual indication would have benefited the game. For example a health bar or sprite change when I am hitting the animals or a knock back animation.

Overall very fun idea with lots of potential Great job!

(+1)

Thanks !

I did not have time to work more on the spawn location of the animals and had to finish it quite fast but I plan to improve that later.

I had some animation when animals were hit but it seems they didn't work anymore after compiling the game, I should look at that too. 

I might also try to do more levels and even maybe a boss with a more complex AI ^^

Sounds great! Would love to see it, if and when you decide to work more on it :)