Cool game, was a bit hard to understand at first but it made sense after a few tries. I like the risk-reward element of choosing to take less orbs but having less time as a result.
I think it would be cool to have wires between the orbs and the things they activate so the player knows what they are activating.
Also the more precise jumping sections could benefit from adding coyote time to the jumps, especially the level where you have to platform up one tile blocks.
Overall well done!