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Unfortunately it does not. This is an engine bug that only affects builds, and unfortunately will probably take me a few weeks to sort out. Sorry about that.

I think I fixed it. Turns out my workaround for another issue made an invalid (and unnecessary) assumption regarding this bug: https://issuetracker.unity3d.com/issues/scene-dot-issubscene-returns-a-different...

Let me know if it works!