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The system I use doesn’t allow for too much customization for the jumps at this time. I will note that it does have some height variant to the jump depending on how long you hold it but it’s still hard to really notice. I find holding it all the way until I start floating downward is the only way to guarantee max height. I am still trying to find a way to tweak the platformers to be more friendly. (I’m terrible at them and somehow managed to beat each level after some practice.) and I have a few ideas for how to make the hit boxes more forgiving but I can’t implement those till after the jam.