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I really enjoyed this, the environment is fitting and graphically quite high quality from an indie game, especially a student project, so well done!

The game had some scary moments, but the feeling of apprehension is what makes it. I felt on edge and the game utilized that feeling well with the environment and sound design.

There are however some points for improvement that I make in the video but I'll rehash them here:

- Possible bug with the key, some players have reported not finding it, I didn't have that issue though at one point when redoing it I would grab it, but it would appear to still be in it's location, I only knew I had it when I went to the elevator.

- The highlights for some items are quite small, the focus area around them makes it easier for players to miss them. Maybe make it so when the player is looking in the general vicinity it's highlighted instead of only when looking directly at it. This was especially frustrating when doing the wiring.

- You can avoid the main scare by just getting the key and going straight to the elevator, bypassing the keycard and lighting room altogether. My suggestion is make the elevator not work without reconnecting that power supply so players don't miss the scare.

- The time allotted to input the code could be lengthened, failing that maybe make it clearer when the timer starts. Another option is changing how to input the code, removing the arrow keys to switch between numbers and making the player input it all at once as that seems more intuitive. 

- A checkpoint right before the code to avoid going through the entire game up to that point again if you fail. It was quite frustrating to do, especially twice. 

Overall though I thought this was incredibly well made, and the bugs and issues I listed are understandable as it is only a prototype. I'm really looking forward to a full release in the future.

Well done and best of luck with development!