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(+1)

Good feedbacks, 

1)I already have the project since i reworked the game to have one camera view by historic period. I am not sure that full throttle give a real bonus (but it helps you with the jump, because when you will go down  you will need to be at the good place  and you can also fly  over the little buildings). The jump is a good way to have a large field of view.

An old test on the first version of my game and the field of view of my previous game.

2) The games is even harder, with no invincibility frame : I created a little shield to show the invincibility frame but the shield appears only 3
seconds so i decided to no put the shield in game (but the shield works fine). Problem: The buildings have multiple colliders and in the second time period you will hurt multiple obstacles at the same time.

3)Very arcade idea, I am not a fan of floating bonus in the scene. Maybe I will aim for gadgets that need energy (so that need the player to  wait before using it again) , but i am sure at all that my idea worth it. You already have the jump that needed to wait for recharging (i don't know if the player hear the recharging sound), i was more focusing on this kind of bonus. All the feedbacks are welcome however

4)  I am in the polishing of the game for the player experience part. As you can see above i had to do choices so i have not used all the features i created for the game.  I will do a synthesis of player experiences.  With score at 95 you only see 1/3 of the game  :) it's easier when you access the second zone with score at 140 you have a little break . I think i go through the night part by slowing down when i need, so yes don't go full throttles in the night (if you are not flying), you instinct was good. Happy to learn that you are not a kamikaze.