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Game looks incredible, music is great too. Both are also very faithful to the gameboy. Gameplay has a nice idea to it, and can certainly be fun too, but it can be hard to judge what the enemies and the player can do, and how they can move, due to their movement being smooth while the game is semi-turn based. Good job.

Thanks :D
Yeah if there's one thing that needs work it's definitely the enemies. The movement being so smooth was intentional, I wanted players to be able to play at their own speed, even real time.

Ahhh I see. That's an interesting idea then.