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I know what you mean, it's interesting to try and tease apart the individual mechanics when they are all presented to you at the same time and fundamentally random. It forces you to chase and debunk red herrings. Always striving to sort out the signal from the noise. 

Game's don't usually do that (maybe for good reason! lol) but I thought it was a really interesting challenge game design wise to find a balance between making the game just opaque enough that the player really has to stay on their toes and question their assumptions, yet at the same time, clear enough about what's happening that they can ultimately figure it out. This was the primary thing I found myself balancing in my play tests.

You have no idea how reassuring it is to know that these things conveyed themselves properly at least for one person. I was really off-roading with this game when it comes to game design.