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To Do List is a small-scale experimental game, you are a nameless man doing chores from a single white sheet of paper.

There isn't much to describe the gameplay you are doing chores, from day-to-day the program becomes different. Thankfully, the chores continue diversified per day, no queries concerning repetition. Now, it isn't problem-free: You can still move with the tasks opened, and there are some punctuation errors.
The visuals are sharp and well-done. Don't be fool by the cute pixels on display there is a sinister side. The environment is almost empty; a house, a shed, a garden and compost and near infinity emptiness of the cosmos.

The music is excellent, beautifully rhythmic of chiptunes and synthwaves and unbelievably catchy. Cleverly cheerful to hide the loneliness of the character's predicament.

To the boys and girls, yes, it is a Cosmic Horror. The whole goal (in my opinion) is: We are living mundane lives, cogs in a mechanical way of living, the to-do list is the anchor keeping our sanity from going critical furthermore, taking our control of our being away from us, stuck in a perpetual loop of tasks and facilities.
To Do List as an innovative Cosmic Horror formula of simplicity, while maintaining a self-contained environment and a fine example of the genre's ability to adopted the ordinary, dull objectives of a seamlessly harmless of "keeping busy."