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What shader are you using to get that kind of effect on the models?

its actually just a flat shaded flat polygon, with a "blur" effect on the camera layer... 


(I know.. the marines look crappy... I could go for a nice high poly look, but then frankly the high poly model would be at least 10,000 times more complex and I wouldnt be able to do like a whole Chapter on screen at once, with effects and enemies.. which is like something Ive wanted to do since 1994.. 

(and  40K game from 1994 )