Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for playing. Indeed, the car is tricky, both in the code and in the game. The current challenge of driving it wasn't fully intentional, although some players find this challenge entertaining. Do you think that there should be a way to reduce the challenge if a player feels the need? Like, for example, grinding some extra materials to make a better version of the car?

Grinding extra materials could be interesting. However, I think I would do a couple things:

  1. Make the car feel heavier. It felt like once I starting going at a certain speed, any little bump was going to flip me over.
  2. Once you start driving, orient the camera to the front of the car. Unless the player is moving the mouse, in which case it should move relative to the front.

Take these suggestions with a grain of salt. I've never programmed driving a car, so I don't know the difficulties that lie in that process. However, you did a great job on the game.

You are right about the car being light. I made it lighter in attempt to compensate the rotation inertia which was too big to my taste and made the steering inaccurate. However the flipping over can be related to the car's hitbox: if the suspension travels too much, I think the car bottom can touch the ground, causing issues. However making the hitbox small makes the car fall through the ground if you jump on it, and allowing suspension to travel less also makes it difficult to travel on rough terrain and doesn't allow to compensate the car's attempt to do wheelie when you accelerate or other unhorizontalness. So... it's really not that straightforward and needs many adjustments.

As for the camera rotation, it's already oriented in the direction of the car when you enter the car, so I'm not really sure what's wrong with it now from your point of view.