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This was cute!! Fun, too, and unexpected. :) Adding the jump pads was great, and are the robots randomly generated?? (even if not, still cool variety of robots). I liked how there were multiple attacks to dodge, and the whole concept of slowly dismantling robots is just fun. Would have maybe liked some effect when mousing over screws so I could get a better sense of the hit boxes.

It also took some time getting used to the snap tool. Even just having that explained more on the game page would have helped. I had to restart for the tutorial again to understand what I was doing with these polaroids. Was also wondering how much the snap tool/attack added to gameplay? At least as-is, and for the robots I fought, basically all the screws were vital? 

Bug: pressing space to restart seemed to break things (new robot spawned every half second)

Thanks for the feedback! Showing hit boxes for screws sounds like a great idea. I will test it out.

I was rushing it when making the instructions, which is a bad idea for this kind of game with weird mechanics. I will be improving it.

Screws that ‘shine’ in photos should be the vital ones. You only need to unscrew vital ones to detach a part.