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(2 edits)

It's clear that a lot of effort went into it. I think the time limit is an interesting twist on a genre that can often encourage playing slowly and carefully - but the current implementation is frustrating. I'd recommend replenishing time and respawning oil on death (from any cause), and making the time limit act like any other level hazard. This would make things less frustrating, and would also give the game more room to grow if desired, as the forced restarts would become more problematic if you add more levels.

Thanks for the feedback! The game is supposed to be challenging and punishing in its current state, but I agree with you that if I decide to continue it and add more levels and mechanics it would be a little too frustrating to play. I'll keep this in mind if I decide to continue it.