Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hey, thanks for playing! I had A and D work in the air but I could never find a medium of character control that made the levels hard. I think that if I spent more time messing around with both the level design and the movement I could find something that feels really good. In sake of time though, I figured I would just give the duck physics movement and call it good. (I also totally get what you mean ;) ).