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I really liked the climbing & hookshot mechanics! Lots of great platforming level design here. The boss fight was great too! The one thing I think can be improved is making the enemies more of a threat. I was able to run/dash past everything and didn't feel like I needed to fight (especially after getting the dash upgrade). Also, alternate buttons to attack/dash for the WASD control scheme would be nice too (the keys are really cramped for WASD). I would love to see you continue this game! :) PS: I got the "Aren't you adventurous" easter egg :D

Thanks! I'm really glad you like it, and I'm planning to continue the project in the continuation jam, assuming it doesn't do too badly here.

The enemies definitely need work. I only barely got them working in time, so they aren't quite where they should be. Alternate keys for the dash/attack can be done; I intend to offer user-set binds in the future, though.

And I'm excited to hear you found the easter egg. That's excellent!