I really liked the climbing & hookshot mechanics! Lots of great platforming level design here. The boss fight was great too! The one thing I think can be improved is making the enemies more of a threat. I was able to run/dash past everything and didn't feel like I needed to fight (especially after getting the dash upgrade). Also, alternate buttons to attack/dash for the WASD control scheme would be nice too (the keys are really cramped for WASD). I would love to see you continue this game! :) PS: I got the "Aren't you adventurous" easter egg :D
Viewing post in Call of an Etude jam comments
Thanks! I'm really glad you like it, and I'm planning to continue the project in the continuation jam, assuming it doesn't do too badly here.
The enemies definitely need work. I only barely got them working in time, so they aren't quite where they should be. Alternate keys for the dash/attack can be done; I intend to offer user-set binds in the future, though.
And I'm excited to hear you found the easter egg. That's excellent!