Can we ask a couple of questions based on the model?
My first question is around the riskvector Array. Is that array the infection rate by age? It starts with Index 0 (49%) but I don't see an idea of where it iterates or how it picks the value.
Finally got an answer:
"This was intended - we wanted the player to increase their risk of infection anytime they broke social distancing regardless if the NPC is actually infected or not since the player (like in real life) likely does not know the other person's status. The "player" tag in this case is applied to each NPC in the game, so it can trigger properly. We did debate this internally, but felt that this was the best way to force players to be alert about their position in the store and take social distancing seriously."