I'm not sure why this stuck out to me, but I really enjoy that you included the detail of the wood grain texture of the trees becoming transparent when they get close. The feeling of the acceleration is pretty much accurate but not having the ability to rotate in space does take something away from the game that makes it feel like something different entirely. Visually, its clear this is Deathchase, but being in an actual 3d space without the option to move in any direction is kind of the opposite of the original (fake 3d, can move anywhere).