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Dear Walfaenger thank you very much for your feedback, please let me adders your points with existing solutions as well as some planned features.

To quickly get to any of your system, fleet, station you can use the location shortcut icon in the right bottom corner of each empire asset card from their lists. Additionally I  am thinking to jump between owned systems using the left/right keys and maybe between fleets using the up/down keys. I take suggestions on that!

Regarding the brightness of ui and star chart, I am working on to have options for them in the settings menu, kind of a slider that you can use to adjust brightness. 

Thanks for the suggestions on planet surface rendering and its atmosphere  i will certainly do my best to incorporate them when development on the ground invasion begins, much of what is there now may change as more effort will be put into that aspect of the game. The colony ui screen may also change but with the limited real estate i doubt much could be pushed aside without compromising the information conveyed, which in some ways is more important than the colony render itself,  that is mostly there as a background.

The right side of the fleet screen is there to display all the retrofits set up for each vessel each with a shortcut button for remotely placing it into the shipyard's construction queue. What i am thinking is  maybe to group and collapse the information into a set of icons each displaying relevant info upon hovering over them. 

Great scenario you have there, i like it! What is planned regarding scavenging is a number of technologies that can only be accessed through scavenging, i plan to display them in a row right under the regular tech trees with indication on which type of menace you can scavenge it from. I always loved how SGA found aurora class ancient warships in deep space and in abandoned installations on distant worlds :P

Also menace strength right now is tied to difficulty, but i think i will let the player adjust that on a menace per menace bases, you will be able to toggle whether you want them in the game and if so to what severity/frequency. About how strong they are one must consider running if losing then come back with bigger force.  As i recall you could never even hope to defeat some of the early random forces SotS thrown at you. :)

Great feedback, thank you very much,

Just one thing next time could you post feedback into the suggestions or comment topics and leave bugs in here!

Thank you kindly!