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If you ask me, this is an improvement over the original in almost every category (the artistic vision of an experimental game is, of course, difficult to judge, but I can at least say that I prefer your iteration strictly in regards to playability and visual design). The CRT filter is a nice touch, and (I'm not sure whether or not this was possible in the original game) I enjoyed being able to wrap around the screen to reach otherwise inaccessible spinning objects. I've only got two criticisms: First, if I'm able to reset the audio countdown multiple times over, I should be able to reset the on-screen countdown as well to ensure they're in sync. The only other issue is that the spinning objects are a bit slow to react to collision (this was most detectable on the first screen, I'm not sure if it's a problem elsewhere), but that's not really a big deal. Awesome job!