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This was a really neat clone!  I really like the approach you took with the visuals especially with the crash and enemy destroyed effects. I think it's really interesting how the enemies don't move until you do, but it almost gives room for the player to plan what to do next since nothing moves when you're 100% still. I do think the turn speed was bit fast and that the trees should spawn a bit farther from the so that they can anticipated where to move to avoid them, but besides that this was still pretty decent. Good job!

Thank you! The movement needs a bit tunning and I will try some different speed combination to make the trees and player movement feel better