Great job! I just got done beating Belua prison and from what I've seen so far, you've done an outstanding job of polishing this game up!
Some of the fine details I noticed:
- You can't name your character Rain when you're told to change your name. Good catch!
- I like how you can see green moss at the bottom of the stones in the Belua prison.
- I also like how each level of Belua prison gets darker as time passes.
- The effects of sunlight through windows is really cool!
The soundtrack is very immersive!
I grew up playing a lot of the greats in the "Golden Age" of JRPG's -- Final Fantasy 6, Chrono Trigger, Secret of Mana, Terranigma, etc . . . your game reminds me of games from that era.
There are a couple improvements I would suggest:
- The pacing of the first hour of the game felt a little slow with the menial tasks and tutorials. I would recommend an option to skip the tutorials for veteran RPG players. They especially don't feel necessary when one considers that all the guards in Belua prison can be easily defeated by spamming the Attack button.
- I was playing this with a keyboard so it wasn't always obvious what buttons were available. It was by pure trial and error that I found out that "D" opened my main menu and that "Z" confirmed a selection. Finding the button to escape a battle was also hard to find (I think I had to hold Enter). I realize this is probably more of a RPGMaker issue, but it would be nice if the player could know up front what the keyboard mapping is.
But overall this game is oozing with polish and attention to detail and I'm looking forward to playing more to see how the story unfolds!