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(+1)

While I wouldn't use any post processing that produces radically different colors (lens flare, chromatic distortion) I wouldn't obsess over stuff like anti-aliasing and shading from shadows and light sources. You'll be spending too much time writing shaders (depending on your engine and game type).

I won't be rating games by checking every pixel. If the colors look vaguely right you're good to go in my book.