I love the style of it, the controls really do make it hard to enjoy though. As backwardspy commented, I'd love to have a go at a version with the controls refined. Well done getting so much done in 9 days!
Viewing post in The Clock Tower (pencil test) jam comments
Thank you :)
fun fact : right now I am working on a 2d platformer physics engine and I am thinking to make a better version of this game with way better controls and better graphics.
if I do make a better version of this game, I have to improve the controls a lot, first thing that I will do is to p5.js because the processing doesn't allow multi key input, at first it doesn't feel that big of a problem but I realized that it is a big problem, and the other more important thing is to...teak the controls until it felt good. :)
and if I do make a it I will definitely improve the graphics because when I envisioned this game I had a long list a things to make like a lights coming from window effect in the background and 2d animated gears to make it more mechanical and way better character animation, I wanted it to look a like a pencil test of 2d cartoon.