The game is very good, and has a great feel for it.
The lighting, sound effects and music - all create a great atmosphere.
My only gripe is with the boss fight. He doesn't telegraph his attacks in an optimal way, and thus doesn't leave many options to learn his patterns and respond to them properly.
It all feels like a game of chance in regards to how I must position myself before his next attack, and whether or not I'll meet my impending doom. It all just feels like it's out of my control.
Also, the spike in the difficulty level, is too great for such an early phase of the game. It's a bit of a leap to move on from dealing with jumping suicide crabs to dealing with an over-powered water bender that shoots plasma balls out of his eyes.
Hey, thanks for trying the demo and I'm glad you like it.
So, this demo is quite old by now and I'm currently in the process of making a new demo with A LOT of changes including changes to the boss.
That being said, you are correct and I agree with pretty much everything you said, many of these things have been fixed / improved upon in the upcoming demo and will continue to be improved upon after that.
So if you find the time to test the new demo whenever it's out (hopefully "soon"), feel free to tell me if you think it's better or not.
Also just to comment on the difficulty spike:
The boss should be easier in the new demo as well and thus reducing this difficulty spike.
But it should still be challenging and dying on the boss now results in less of a penalty as there is a save station closer to the boss.
Anyway, thanks for the feedback. :)
I would love to play the updated demo when it comes out(and also buy the game when it's finished).
And it's definitely a good thing that the boss will still be challenging.
I don't mind dying often in a boss fight.
I just want to feel like it's my fault for dying, instead of like it's the game's fault.