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Really liked this one ! The hook mechanic was very well introduced after the boss fight and it was fun to just mess around with it. The lack of sound design made the earlier fights a bit weird as I didn't know wether or not I hit the enemy. The level design is really effective in leading the player down the main path of the game without feeling too restrictive. I'd love to play a longer version of this game :)

Glad you liked it! Thanks for the review and the video of your playthrough.
Sound design fell off the table, sadly; I didn't have enough time to do everything I wanted to do. I should have prioritized better, but there's a surprise. :P I will definitely need to improve the communication of interactions.
I'll also need to fix that hook pull not hitting enemies first. The wall climbers in the vertical climb room are not supposed to be impossible to hit due to ladders. :P
I hope to continue development on this one, so hopefully I can provide a longer version in the continuation jam!