Played.
The witch is dead.
Confusing things:
1. "A carpet named CandyWitch" - what kind of carpet you are talking about? So confusing.
Good things:
1. Colorful style
2. Explosive monsters
3. Doors/portals
4. Checkpoints with lanterns
5. Variety in barbed wire pits. Since a player sees them so often, it's good that you put effort in them.
6. Screams and blood
7. You can ignore fighting until the witch by jumping
Doubtful things:
1. Fighting mechanics. Totally not useful until the witch. Not enough damage indication. Actually I thought that they are totally broken until the witch.
2. Controls. Although I kinda got used to them in the end. But in the beginning they were not comfortable. Everything packed so tightly under left hand.
3. Sticking to walls without ability to jump up. That's just cruel. You kinda not dead, but above the barbed wires and have no way to escape.
Bad things:
1. Death scene is too long. Since you see it very often, the waiting time is too punishing.
2. Jumps to places which you can't see. Especially combined with 1.
Minor bugs:
1. You can use things after death.
2. You can also die again after death if you hit another deadly thing while flying. But that's probably a feature, not a bug. More screams and blood are good
3. You can appear with your feet in the ground after a portal. Good that it's not blocking your movement
Major bugs:
1. If you press 'ESC", the game crashes. It's not happening only at the end screen, otherwise -> crash.
2. Physics which happen to the character after collision. It seems that it just doesn't remove the force added after collision until the character is landed for some time, so in-flight control can barely compensate this force. And if you collide with someone while already having such force applied, another one is stacked over it, essentially making the character uncontrollable.