Great pacing here. Kudos for building the momentum towards the big question at the end. You truly paint a picture with words, which actually goes well with the minimalism of this early stage of the game. If you decide to expand on this game, I would suggest to maintain this simplicity until the reveals that come with player decision pay off. One last thing: while adding variables to this story is sure to increase complexity and depth, consider having some front-facing variables (things the player can see), and some hidden ones (things the player does not see explicitly, but that have an effect on gameplay). A front-facing variable could be something like "fear" or "peace", while hidden variables could include the angels anger or sadness. Something to consider :)