Wow, this is good, but unfortunately very short. A town builder is very ambitious and this definitely lacks the longevity it needs, I think taking this and making a more sandbox experience would generate you a really nice game, I found that the game is basically over if you drop down a limber mill and two windmills and from there it's smooth sailing. Maybe water based income and disasters based on adjacency so houses are more prone to fire further from water and closer to workplaces. Regardless you did a fine job with this but it really would shoot up in my eyes with more content.
Viewing post in Future Town (jam version) jam comments
I'll let you know if we expand the game in terms of content. :) I kind of like the idea of short game sessions (2-3 min max per game). I feel it definately needs to be more challenging though, to further replayability / make scoring a high score more challenging (our high is 75... you?).
Thanks for your feedback!